News

  • thumb-DCUO

    DC Universe Online

    March 15th, 2011 | Art, Portfolio, Work | Grayson | No Comments

    On DCUO I worked as the Outsource Manager as part of the SOE Austin studio. I built the outsource department and a large network of vendors to supply assets for DCUO and several other development teams in addition to managing a large scale insourcing effort.

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  • Criminal Ray

    Criminal

    March 9th, 2011 | Art, Portfolio, Work | Grayson | No Comments

    I was involved on this project as a character lead at Midway Austin. It was an open city Unreal engine 3 game that was eventually killed around 2008.

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  • thumb_PSP_Galveston

    PSP Galveston Island Open 2011 – Division 4 RaceTo-2

    March 8th, 2011 | Paintball | Grayson | No Comments

    South West Grind at PSP Galveston Island Open 2011

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  • thumb_a51

    Area 51

    February 22nd, 2011 | Art, Work | Grayson | No Comments

    Back in 2004 I joined the Area 51 project about a year out from shipping where I created animations and ran tech art support on many of the in-game cinemas and key character animations.

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  • thumb_teapot_barf

    Teapot fluid dynamics test

    January 27th, 2011 | Art, Experiment | Grayson | No Comments

    Description: This was a quick fluid test done with 3ds max in 2007.

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  • thumb_hairball

    Hair dynamics test

    January 27th, 2011 | Art, Experiment | Grayson | No Comments

    Description: This was a quick test of short hair dynamics done in 2005.

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  • thumb_treb

    Trebuchet dynamics test

    January 27th, 2011 | Art, Experiment | Grayson | No Comments

    Description: This was done as part of a CGTalk dynamics challenge back in 2004.

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  • thumb_diver

    Diver

    January 26th, 2011 | Art, Experiment | Grayson | No Comments

    Description: This experiment was created in 2006 and all started from a very random dream I had about microbes and spaceships.

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  • thumb_LoadingScreen

    Loading screen

    January 26th, 2011 | Art, Experiment | Grayson | No Comments

    Description: This started with two spheres that had noise rotations and I added a clamped glowing smoke texture. Then I needed to find a use for this. I thought of an old school 1960′s and 70′s era computer from a Fallout like world. Then a little work in After Effects and some sound mixing and [...]

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  • It’s got that new website smell!

    It’s got that new website smell!

    December 21st, 2010 | Blog | Grayson | No Comments

    Hi everyone! Welcome to the new site; I’ve finally made the jump to WordPress. The goal was to class it up a little; make it easier to update, add a few new features like better mobile browsing, cleaner video and lightbox integration. And a facebook “like” button might show up in the next few days. [...]

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  • Blast from the past!

    Blast from the past!

    December 17th, 2010 | Blog | Grayson | No Comments

    I recently stumbled across some artwork from me thats almost 10 years old. Here is a site that I created when I first learned how to write very basic renderman shaders. Check out my desktop on k10k from 2000, windows 95, AOL,  and all…yikes!

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  • thumb_dread

    Dreadnaught

    December 15th, 2010 | Art, Featured, Portfolio | Grayson | 2 Comments

    I’ve always had this Dreadnought on top of my monitor for as long as I can remember, and I was a huge 40k fan back in the day. So when I hit a creative block I just picked this guy up and started modeling. I just kept going and learning along the way. This was my first heavy texturing project as well as my first IK rig.

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  • thumb_mudmonster

    Mud Monster

    December 15th, 2010 | Art, Portfolio, Work | Grayson | No Comments

    This character was rigged with a combination of character studio for the main body and a few extra bones for the mouth and ship pieces. The animations took about an hour per action, with exception for the walk which took a little longer.

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  • thumb_fellbeast

    Fell Beast

    December 15th, 2010 | Art, Portfolio, Work | Grayson | No Comments

    This character was rigged with a combination of character studio for the main body and a custom bone set up for the wings. The animations took anywhere from about an two to six hours depending on the complexity of the action.

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  • thumb_ranger

    Ranger

    December 15th, 2010 | Art, Work | Grayson | No Comments

    This character is 1,500 tris, two 512 texture sheets. He is set up for full armor switching; the complete character is 5 separate meshes, to offer tons of variations. The art direction was from a provided concept sketch. The model and texture was completed in three working days.

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  • thumb_demoreel

    Demo Reel

    December 13th, 2010 | Art, Featured | Grayson | No Comments

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  • thumb_vault

    Vault

    December 13th, 2010 | Art, Portfolio | Grayson | No Comments

    Zoom Description: This was done in response to the huge GI boom in the 3d community. It was done to test how far I could push Max’s standard tools and poke a little fun at all the people who were using engine’s that took hours sometimes days to render a single frame. It’s not perfect [...]

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  • thumb_desert

    Desert

    December 13th, 2010 | Art, Portfolio | Grayson | No Comments

    This is a piece where I’m trying to shift away from my usual mechanical subjects. I was also very influenced by several photographers as well as the 3d artist Brian Prince [http://www.bprince.com]. I’m pretty happy with how this turned out, and it definitely was a great learning experience.

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  • thumb_jeep

    Jeep

    December 13th, 2010 | Art, Portfolio | Grayson | No Comments

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  • thumb_shotgun

    Auto Shotgun

    December 13th, 2010 | Art, Portfolio | Grayson | No Comments

    This project was for my Modeling for Game Development class and the assignment was to make a weapon under 500 tris with a 256×256 texture sheet.

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  • Honey Bee

    Honey Bee

    December 13th, 2010 | Art, Portfolio | Grayson | No Comments

    I’ve always had this Dreadnought on top of my monitor for as long as I can remember, and I was a huge 40k fan back in the day. So when I hit a creative block I just picked this guy up and started modeling. I just kept going and learning along the way. This was my first heavy texturing project as well as my first IK rig.

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  • thumb_saloon

    Saloon

    December 13th, 2010 | Art, Portfolio | Grayson | No Comments

    1840′s western saloon.

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  • thumb_sunset

    Sunset

    December 12th, 2010 | Art, Featured, Portfolio | Grayson | No Comments

    My first photo composite for my Matte class. The project was to move a building from downtown Savannah to another location. I shot all the plates myself and the project was completed in about four days.

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  • Autodesk Super User Tour | Asia | 2009

    Autodesk Super User Tour | Asia | 2009

    May 17th, 2009 | Talks | Grayson | No Comments

    Taipei > Hong Kong > Shanghai > Seoul Zoom

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  • Autodesk Master Class Europe Tour | 2008

    Autodesk Master Class Europe Tour | 2008

    July 5th, 2008 | Talks | Grayson | No Comments

    Paris > London > Stockholm > Frankfurt > Warsaw Date: 2008 July Title: Layers of Control – 3ds master class Zoom

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  • Autodesk Master Class @ Siggraph 2007

    Autodesk Master Class @ Siggraph 2007

    August 7th, 2007 | Talks | Grayson | No Comments

    Date: 2007 Augest Title: Advanced animation effects using simple but effective rigs – 3ds master class and Autodesk booth floor show Zoom

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  • Autodesk Master Class @ GDC 2007

    Autodesk Master Class @ GDC 2007

    March 12th, 2007 | Talks | Grayson | No Comments

    Title: Autodesk 3ds Max and Autodesk Maya: Advanced Animation Techniques Score: Overall Score:4.3 Comment excerpt: “The MAX stuff was great.”

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