Criminal
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I was involved on this project as a character lead at Midway Austin. It was an open city Unreal engine 3 game that was eventually killed around 2008. All of the assets below images were created by guys on my team. I comped them into these shots below and lit them.
On the project I was responsible all of the camera work, kismet scripting and mocap direction for all of the cut scenes. I also handled daily management of the character team, planning, and some technical assistance on the character shaders.
Credit for modeling and texturing goes to David Salaiz. The character tech artist was Steev Kelly. Animation and mocap cleanup was done by Dan Rubel.

