Posts from the ‘Portfolio’ Category

  • thumb-DCUO

    DC Universe Online

    March 15th, 2011 | Art, Portfolio, Work | Grayson | No Comments

    On DCUO I worked as the Outsource Manager as part of the SOE Austin studio. I built the outsource department and a large network of vendors to supply assets for DCUO and several other development teams in addition to managing a large scale insourcing effort.

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  • Criminal Ray

    Criminal

    March 9th, 2011 | Art, Portfolio, Work | Grayson | No Comments

    I was involved on this project as a character lead at Midway Austin. It was an open city Unreal engine 3 game that was eventually killed around 2008.

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  • thumb_dread

    Dreadnaught

    December 15th, 2010 | Art, Featured, Portfolio | Grayson | 2 Comments

    I’ve always had this Dreadnought on top of my monitor for as long as I can remember, and I was a huge 40k fan back in the day. So when I hit a creative block I just picked this guy up and started modeling. I just kept going and learning along the way. This was my first heavy texturing project as well as my first IK rig.

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  • thumb_mudmonster

    Mud Monster

    December 15th, 2010 | Art, Portfolio, Work | Grayson | No Comments

    This character was rigged with a combination of character studio for the main body and a few extra bones for the mouth and ship pieces. The animations took about an hour per action, with exception for the walk which took a little longer.

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  • thumb_fellbeast

    Fell Beast

    December 15th, 2010 | Art, Portfolio, Work | Grayson | No Comments

    This character was rigged with a combination of character studio for the main body and a custom bone set up for the wings. The animations took anywhere from about an two to six hours depending on the complexity of the action.

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  • thumb_vault

    Vault

    December 13th, 2010 | Art, Portfolio | Grayson | No Comments

    Zoom Description: This was done in response to the huge GI boom in the 3d community. It was done to test how far I could push Max’s standard tools and poke a little fun at all the people who were using engine’s that took hours sometimes days to render a single frame. It’s not perfect [...]

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  • thumb_desert

    Desert

    December 13th, 2010 | Art, Portfolio | Grayson | No Comments

    This is a piece where I’m trying to shift away from my usual mechanical subjects. I was also very influenced by several photographers as well as the 3d artist Brian Prince [http://www.bprince.com]. I’m pretty happy with how this turned out, and it definitely was a great learning experience.

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  • thumb_jeep

    Jeep

    December 13th, 2010 | Art, Portfolio | Grayson | No Comments

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  • thumb_shotgun

    Auto Shotgun

    December 13th, 2010 | Art, Portfolio | Grayson | No Comments

    This project was for my Modeling for Game Development class and the assignment was to make a weapon under 500 tris with a 256×256 texture sheet.

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  • Honey Bee

    Honey Bee

    December 13th, 2010 | Art, Portfolio | Grayson | No Comments

    I’ve always had this Dreadnought on top of my monitor for as long as I can remember, and I was a huge 40k fan back in the day. So when I hit a creative block I just picked this guy up and started modeling. I just kept going and learning along the way. This was my first heavy texturing project as well as my first IK rig.

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  • thumb_saloon

    Saloon

    December 13th, 2010 | Art, Portfolio | Grayson | No Comments

    1840′s western saloon.

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  • thumb_sunset

    Sunset

    December 12th, 2010 | Art, Featured, Portfolio | Grayson | No Comments

    My first photo composite for my Matte class. The project was to move a building from downtown Savannah to another location. I shot all the plates myself and the project was completed in about four days.

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