Posts from the ‘Work’ Category

  • thumb-DCUO

    DC Universe Online

    March 15th, 2011 | Art, Portfolio, Work | Grayson | No Comments

    On DCUO I worked as the Outsource Manager as part of the SOE Austin studio. I built the outsource department and a large network of vendors to supply assets for DCUO and several other development teams in addition to managing a large scale insourcing effort.

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  • Criminal Ray

    Criminal

    March 9th, 2011 | Art, Portfolio, Work | Grayson | No Comments

    I was involved on this project as a character lead at Midway Austin. It was an open city Unreal engine 3 game that was eventually killed around 2008.

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  • thumb_a51

    Area 51

    February 22nd, 2011 | Art, Work | Grayson | No Comments

    Back in 2004 I joined the Area 51 project about a year out from shipping where I created animations and ran tech art support on many of the in-game cinemas and key character animations.

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  • thumb_mudmonster

    Mud Monster

    December 15th, 2010 | Art, Portfolio, Work | Grayson | No Comments

    This character was rigged with a combination of character studio for the main body and a few extra bones for the mouth and ship pieces. The animations took about an hour per action, with exception for the walk which took a little longer.

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  • thumb_fellbeast

    Fell Beast

    December 15th, 2010 | Art, Portfolio, Work | Grayson | No Comments

    This character was rigged with a combination of character studio for the main body and a custom bone set up for the wings. The animations took anywhere from about an two to six hours depending on the complexity of the action.

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  • thumb_ranger

    Ranger

    December 15th, 2010 | Art, Work | Grayson | No Comments

    This character is 1,500 tris, two 512 texture sheets. He is set up for full armor switching; the complete character is 5 separate meshes, to offer tons of variations. The art direction was from a provided concept sketch. The model and texture was completed in three working days.

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