If you’re a development team, service provider, government agency, or almost any part of the game industry, I’m here to help!
I’ve been in the game industry for the last 14 years with a background as a 3d art generalist, a character animator, a producer, and an outsource manager/director helping to craft epic outsourcing pipelines and build the teams that sustain them.
I’ve worked on titles ranging from Overwatch and Starcraft:Remastered while at Blizzard Entertainment, to Army Of Two: The Devil’s Cartel at EA, DC Universe Online while at SOE, and most recently at Riot Games where I worked as the Art Outsource Director for the studio. You can check out my LinkedIn Page for more information.
My current goal is to assist the entire game development outsourcing ecosystem.
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